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Product Description

PlayStation Move Sharp Shooter

PlayStation Move Sharp Shooter
PlayStation Move Sharp Shooter

PlayStation Move Sharp Shooter

Product Description
The authoritative PlayStation Move razor-sharp shooter accessory homes the activity operator and navigation controller presenting many intuitive and immersive control understanding for shooter games. Its genuine design and reliability ensure the most appealing hands per hour knowledge. The appearance includes available buttons, digital trigger, versatile throat stock and convenient use of the navigation operator. Also, the sharp shooter has included a firing mode selector, pump-action hold and reload option that enable for new methods of engagement*. The razor-sharp shooter is perfect for PlayStation Move proprietors who would like to go through the numerous practical action feasible.

PlayStation Move Sharp Shooter

Expense: $27.18

PlayStation Move Sharp Shooter

  • Licensed PlayStation go razor-sharp shooter accessory,
  • ideal for PlayStation Move suitable shooter games
  • Authentic design for precise and intuitive gameplay
  • Easily obtainable buttons. Extra buttons for additional engagement. Firing mode selector, Pump-action hold, Reload button.
  • Digital trigger for fast assault
PlayStation Move Sharp Shooter
PlayStation Move Sharp ShooterPlayStation Move Sharp ShooterPlayStation Move Sharp ShooterPlayStation Move Sharp ShooterPlayStation Move Sharp ShooterPlayStation Move Sharp ShooterPlayStation Move Sharp Shooter

PlayStation Move Sharp Shooter
PlayStation Move Sharp Shooter
PlayStation Move Sharp Shooter

Related terms: PS3 Move Shooter Games, PlayStation Move Gun, Best PS3 Move Shooter Games, PS3 Sharp Shooter Games, How to Play Sharp Shooters, PS Move Sharpshooter Games, PS3 Sharpshooter Game List, Sharp Shooter Game

3 reviews for PlayStation Move Sharp Shooter

  1. :

    96 of 101 people found the following review helpful

    4.0 out of 5 stars
    Fun and immersive, but flawed and a bit impractical, February 24, 2011

    By Brisco (Daly City, CA) –

    Verified Purchase(What’s this?)

    This review is from: PlayStation Move Sharp Shooter (Video Game)

    ** att: lazy people, scroll to the bottom for a Pros/Cons breakdown 🙂 **

    I’ve used this through two full campaigns of Killzone 3 (“Already?!” yep.)

    The gun itself is made of a high-quality ABS plastic. There is no creaking or bending of any kind. It’s a really well-constructed accessory, externally. There is a little bit of stock wobble but it goes unnoticed during play. The Move controller fits snug and tightly in it’s housing. It’s vibration function can be felt strongly throughout the controller without buzzing or rattling, which is surprising. In terms of build, the one thing I wish they’d improved is the navigation controller foregrip. It doesn’t fit in as snuggly as the Move controller, so there is a tiny bit of movement and play there.

    Playing through the first time in 3D with the SharpShooter while on my feet provided a level of immerson that I’ve never experienced before. And it is absolutely, without a doubt, an “experience.” For me personally, it made the campaign a lot more satisfying. It’s one of the most fun gaming moments I’ve ever had, I can’t say enough about it.

    That’s not to say the experience was perfect. Having used the Move and Nav controller extensively in MAG, RE5, and then the KZ3 beta, I’ll say using the system with the SharpShooter is actually a whole different animal. It took me a few hours to get used to this new kind of play in terms of targeting and navigation of the levels, though certainly not a fault of the controller, of course. It took quite a while to calibrate the sharpshooter initally and adjust the settings to where I felt they were perfect (I’ve found that my SharpShooter settings are much different than my regular Move settings). And still it takes 2-4 tries to calibrate to get it right. It’s only a minute or two, but it’s something that takes seconds with just the Move and Nav. But once it’s dialed in, it’s accuracy in unparalleled (but that’s due the move controller itself).

    There are a couple of other things that irked me during the game. The main issue for me is that after some cutsenes, I would have to recalibrate the controller. I get to a cutsene and, when going back in play mode, my reticle would be off. Just an inch or so, but enough to be annoying. This happened twice during both my 1st and 2nd play-throughs at different times. I’ve just sat through an incredible action-packed cinema and I’m ready to get back in their and kick some [donkey] only to have to stop and recalibrate. It’s not enought to ruin the whole deal, but it’s understandably a little frustrating when it happens.

    Secondly, and this is probably just me, I think the pump-action reload function is a little too sensitive. You only need to move it back 1/3 if the way before it engages the reload animation. There were times when I’d be in a heavy fire fight and I’m trying to return fire to an enemy when I’d accidently trigger the reload animation and get lit up and killed. Since I much prefer to slap the button on the magazine to reload, It’d be nice if you could turn that function off.

    Despite some of the minor flaws it may have, the SharpShooter made the campaign a much richer and rewarding affair. I can say that I’ll only used the SharpShooter during campaign replays.

    Now, I’m a strong supporter of the Move for competitive multiplayer. For me it’s a much better way to play. It’s accuracy is phenomenal. It greatly outperforms the DualShock, in my opinion. I haven’t played much of KZ3 multiplayer yet, but when the Beta ended, my K/D ratio was over 2:1 with anywhere from 40-60 kills per warzone match. I love it. Having said that, the SharpShooter is more than a little impractical for competitive online play. Using it to play against Veteran or Elite difficulty AI “bots” in the campaign is one thing, but using it to navigate new maps against human players is something completely different. Though once I familiarize myself with the new maps’ geography, I’ll give it another try.

    So quick break down:

    ** Too lazy to read the whole review? PROS / CONS: **

    PROS:
    * Very well contructed.
    * Incredibly accurate.
    * Helps provide previously unexperienced levels of immersion.
    * Tons of fun to play with.
    * Works well with MAG. (though pump-action & magazine reload buttons don’t work)
    * Works okay with Resident Evil 5.
    * Works great with Dead Space Extraction.

    CONS:
    * Can take a couple minutes to calibrate perfectly
    * May need recalibration during game.
    * Nav Controller foregrip makes it easy to accidentally reload.
    * Impractical for multiplayer.

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  2. :

    3 of 3 people found the following review helpful

    4.0 out of 5 stars
    The gun is great but…, November 14, 2011

    By Richard H Truong

    Verified Purchase(What’s this?)

    This review is from: PlayStation Move Sharp Shooter (Video Game)

    The Sharp Shooter is great. It feels good and everything, but I have issues with trying to play First Person Shooter Games with it. The reason I have issues is that you have to keep the gun up the whole time and then you have to move the gun a whole bunch to turn. Since the looking and turning is done by the Playstation Move, I get really motion sick since I can’t keep the gun super steady….so if you get motion sick easy, I wouldn’t recommend the Sharp Shooter. It would be better if the video game developers had some function so you could push a button to lock the screen so you can put the gun down for a little instead of having to keep it up the whole time to move. Oh well.

    So far I’ve tried the Sharp Shooter with Killzone 3, Time Crisis Razing Storm, and Resident Evil 5 Gold Edition. Killzone 3 is the worst experience for me. I’m better off with the controller because I can’t move well at all with the Sharp Shooter. Time Crisis is pretty dang fun with the Sharpshooter. Resident Evil 5 Gold is too, but the button layout is weird for the Move so it ends up being retarded for the Sharpshooter. The Move button is the shooting button instead of the trigger. You have to hold the trigger down to aim and then push/pull the move button to shoot/attack. It was also really hard to do some of the actions for the game with the Sharp Shooter, but overall it was still fun.

    I really recommend trying out the move to see if you like it first before you buy it and definitely stay away from it if you’re prone to motion sickness and want to use it for First Person Shooters.

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  3. :

    2 of 2 people found the following review helpful

    4.0 out of 5 stars
    Very, Very Cool, but…, September 11, 2011

    By J. Brunner (Illinois, USA) –
    (REAL NAME)
      

    Verified Purchase(What’s this?)

    This review is from: PlayStation Move Sharp Shooter (Video Game)

    I’ve owned my Sharpshooter for a while not and I have to say that I absolutely love it and, that said, it is also probably not the smartest purchase I have ever made. There are two ways to look at this from the product point of view, and from the support point of view.

    PRODUCT
    This is, without a doubt, one of the coolest peripherals that has ever been made for any gaming system. Among guns–and there are a lot of these stretching back to the original NES duck-hunt–it is the best ever made. Its construction quality is extremely high. It has a lot of buttons right where you would want them (and the the select and start buttons, which you should hope you don’t have to push in a hurry). The move wand and the motion controller fit snugly in place, and actually interact with the gun itself through an electronic means. This is a first as far as I know, and it really works well in this case. Its weight is good. Your arms will get tired after a while, but try holding a real gun at the ready for 4 hours and your arms will get tired too.

    There are two things that I would change about this if I were to have the opportunity. I would either remove the pump action or at least put a locking mechanism so that you cannot easily pull that forward section back. Now as a result of my lifestyle it became apparent that this gap is actually about exactly the size of a bottle cap, so its easy to create your own lock with a bit of tape. I would also like to have seen a charging mechanism so that I could charge the controllers in the gun while they were still in the gun. Presently you have to take them out. Its far from the end of the world, but it would still be nice.

    SUPPORT
    It is pretty questionable, particularly many months out, that this will get enough love from developers to make this worth your while to buy. It is very fun and very immersive for the games that do support it, but I don’t see a big list of games out there on the horizon that will support it, specifically.

    The usefulness and the fun of using the device is also very dependent upon how the developers utilize it. I have seen two basic theories behind how to program this for a game. The first is what I would call relative movement or irons-centric. When you point the gun upwards, the view follows upwards until you hold your sharpshooter again, but to look level in game from that point, you have to look down until the barrel finds the horizon line again. The first part of this is pretty intuitive. The second part of it is not. Sensitivity settings are also important to review when you’re doing this. This is used in games like MAG, and it basically makes using it in that setting VERY challenging.

    The second philosophy basically ignores the idea of aiming down the barrel, and as you point the gun upwards, the view shifts upwards. It will only stay pointed upwards as long as you keep pointing upwards. If you were to look down the barrel like this, you might see yourself shooting at your ceiling fan, and not the screen, but it is intuitive. If you level it off your rifle, you’re back to looking at eye level on the screen. If you point down, your vision shifts down. This is used in Deadspace Extraction (which is a super-fun game with this device and a definite must-have). If

    Now I hope I’m wrong about the future of the Sharpshooter and the number of games that will offer support for it. It is a great little device with a LOT of potential. Right now it does seem like a bit of a splurge for a neat bit of technology, but it doesn’t seem like there will be too much use for it.

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